

Yea, but basically that doesn't allow me to customize each server on its individual start-up. ~/.quakelive/baseq3/scripts/nql_duel.factories: Set serverstartup "map campgrounds nqlduel" Set sv_hostname "NORWEGIAN QUAKE LEAGUE " I'm currently starting the server with parameter: +exec server_one.cfg. I want this not to be a workaround as described above. I've hosted lots of QL, Q3A, Q2 and QW servers before and never encountered anything as baffling as this behavior. Renaming the files makes the server stay on the current map after a finished game which is the desired behavior, but all maps are still visible in the list on the callvote screen.Īfter trawling through all guides I can find after QL moved over to Steam, I can't for the life of me figure out what I'm doing wrong. The only solution I've found is to rename the default server.cfg and mappool.txt as the latter loads no matter what I do during server start-up. This behavior is curbed when I do the following. However, after a finished game, the server throws a vote with 3 maps which may also be outside what's specified in the mappool text file despite people not being able to vote on them through the console. I've also disabled voting on gametype as per this guide: Īs far as I can gather, this should lock my server to the specified gametype and map pool. (yourname.cfg) Afterwards saving it.I'm having this funky problem after creating my own config aptly named server_one.cfg, my own factory and mappool files which are both residing in their respective locations in ~/.quakelive/baseq3/ and ~/.quakelive/baseq3/scripts/ and specified in the mentioned config.

★ Please pay attention to the text in the image below! It's important!Īfter the file has been launched, you will see a plain looking GUI. When you're in the folder, you'll see an executable titled "Quakelive Config Generator". Once the file has been extracted, you'll need to find the folder where it was extracted to and then open the folder. An example of extracting the file can be shown below:
QUAKE LIVE CONFIG FOR POTATO COMPUTER ZIP
When the zip is finished downloading, please extract the file. NET Framework 3.5 can be found on Microsoft's site. ★ If you're having issues running the file, it's likely that you do not have. A guide such as the one you're reading right now is only preference! Please keep in mind you do not have to follow this guide at all. This guide will jump into configuring your game to your liking. If you have already learned the basics of the game, you might find this guide useful. If you're curious on reading the guide, you may find it by clicking on the hyperlink that is referenced below: There's a guide by a Steam user who goes by the name KovaaK that will introduce you more into the mechanics. However, if you want to become good at the game, you're going to have to learn the mechanics of the game.


My personal opinion towards this does not matter, but I will state it is still a fun game all around.īack on the subject of Quake Live, it is a very fun shooter that you can spend countless hours on but still enjoy it for what it has to offer. Quake Live on the other hand still has this system, but you do not have to find the weapons yourself. Quake in retrospect has been a game where you have to find weapons and armor throughout the map. The game itself is not difficult, especially with Quake Live. If you have ever looked at Quake videos, possibly even Quake Live for that matter, you might have thought for a moment the game was a bit difficult.
